craft-game-floors
Skill from Unity-Technologies/unity-agent-plugin
Install
npx skills add Unity-Technologies/unity-agent-plugin --skill craft-game-floors
Runs the open skills CLI and installs the skill for your agent (Claude Code, Codex, Cursor …). Alternatively copy the skill folder into .claude/skills/ or upload it in Claude.ai under Settings → Skills.
As a Claude Code plugin
/plugin marketplace add anthropics/claude-plugins-official
/plugin install unity@unity-agent-plugin
This skill is part of the plugin “unity”. In Claude Code the plugin installs it together with the plugin’s other skills, commands and hooks.
What does the craft-game-floors skill do?
Description from the SKILL.md in the source repository.
Questions about craft-game-floors
What does the craft-game-floors skill do?
Makes a Unity game look and feel finished: art style, lighting, juice, sound, menus, saves and look scoring. Use when building a new game's first playable version, or when a game looks like programmer art, feels flat or silent, or needs polish.
How do I install craft-game-floors?
In a terminal: npx skills add Unity-Technologies/unity-agent-plugin --skill craft-game-floors. The skills CLI asks which agents to install it for. In Claude.ai you can upload the skill folder as a ZIP under Settings → Skills.
Which agents can use craft-game-floors?
Skills use the open SKILL.md format, which Claude Code, Claude.ai, the Claude API, OpenAI Codex, Cursor, Gemini CLI and other agents support.
Is craft-game-floors safe to use?
Our automatic check found no risky patterns (piped shell scripts, hidden characters, secret access, prompt overrides). It is not a full audit – read the SKILL.md and any scripts before installing.
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