ui
Skill from Unity-Technologies/unity-agent-plugin
Install
npx skills add Unity-Technologies/unity-agent-plugin --skill ui
Runs the open skills CLI and installs the skill for your agent (Claude Code, Codex, Cursor …). Alternatively copy the skill folder into .claude/skills/ or upload it in Claude.ai under Settings → Skills.
As a Claude Code plugin
/plugin marketplace add anthropics/claude-plugins-official
/plugin install unity@unity-agent-plugin
This skill is part of the plugin “unity”. In Claude Code the plugin installs it together with the plugin’s other skills, commands and hooks.
What does the ui skill do?
Description from the SKILL.md in the source repository.
Questions about ui
What does the ui skill do?
Routes Unity UI requests to the right framework skill (UI Toolkit, uGUI, or IMGUI) and answers UI comparison questions. Use for menus, HUDs, panels, or editor UI when the request doesn't name a framework. Consult before writing any UI code.
How do I install ui?
In a terminal: npx skills add Unity-Technologies/unity-agent-plugin --skill ui. The skills CLI asks which agents to install it for. In Claude.ai you can upload the skill folder as a ZIP under Settings → Skills.
Which agents can use ui?
Skills use the open SKILL.md format, which Claude Code, Claude.ai, the Claude API, OpenAI Codex, Cursor, Gemini CLI and other agents support.
Is ui safe to use?
Our automatic check found no risky patterns (piped shell scripts, hidden characters, secret access, prompt overrides). It is not a full audit – read the SKILL.md and any scripts before installing.
More skills from Unity-Technologies/unity-agent-plugin
Guides real-time online multiplayer with Unity Multiplayer Services. Use when the user asks about network topology, hosting, matchmaking, or session-based play such as rooms, parties, and lobbies, not backend features.
Edits Unity sprite rectangles, borders, pivots, outlines, and slicing by generating C# scripts. Use when the user works with sprite sheets or sprite slicing.
Generates custom Shader Graph nodes from HLSL code. Use when the user wants a new Shader Graph node or to make existing HLSL work as a reflected function node.
Adds and configures in-game voice and text chat with Unity Vivox. Use when asked to add voice or text chat to a multiplayer game, such as team channels, proximity voice, mute controls or private messages.
Optimizes TextMeshPro rendering, memory, and font setup, including font asset stacks, fallback atlases, SDF quality, and worldspace text. Use when the user asks about TextMeshPro font assets, CJK font fallbacks, or TMP memory, build size, quality or performance, not about translating text.
Optimizes audio memory, CPU cost, and playback quality through import settings and mixer configuration. Use when asked to reduce audio memory or Audio Mixer CPU cost, change clip Load Types, sample rates or codecs, or force 3D audio to mono.
Segments a Sprite texture into a 3x3 grid and outputs a pattern of cells matching the center cell's color. Use when asked to analyze, compare, or document a sprite's structure or color distribution.
Optimizes Unity WebGL and WebGPU builds for smaller downloads, faster loading, and smoother browser performance. Use when asked to shrink a web build, speed up its load, or fix stutter, memory or battery problems in the browser.
Related skills in Frontend & UI
Guidance for distinctive, intentional visual design when building new UI or reshaping an existing one. Helps with aesthetic direction, typography, and making choices that don't read as templated defaults.
No description in the SKILL.md.
Build a throwaway prototype to answer a design question. Use when the user wants to sanity-check whether a state model or logic feels right, or explore what a UI should look like.
React and Next.js performance optimization guidelines from Vercel Engineering. This skill should be used when writing, reviewing, or refactoring React/Next.js code to ensure optimal performance patterns. Triggers on tasks involving React components, Next.js pages, data fetching, bundle optimization, or performance improvements.
Review UI code for Web Interface Guidelines compliance. Use when asked to "review my UI", "check accessibility", "audit design", "review UX", or "check my site against best practices".
tasteskill 2.5.1, the anti-slop frontend skill. Builds professional company websites at the level of figma.com and x.ai: plain copy in a voice of its own, one system, one section per screen, equal edges, real photographs and real product UI (licensed stand-in photographs when the client has none; a product render only when the brief asks for 3D), a hero entrance and one or two dealt moments on every page, shader effects and scenes only on tech, gaming and software pages, quiet micro-interactions, and a checker and finish gate that enforce it in a real browser. Use this whenever you build, design, redesign, restyle, polish or review a landing page, company, product, shop, cafe, hotel, studio, SaaS, AI, developer-tool or game site, as static HTML/CSS or inside an existing React, Next.js, Vue, Svelte, Astro or Tailwind project, or when the user says a page looks generic, templated or "AI-made".
React composition patterns that scale. Use when refactoring components with boolean prop proliferation, building flexible component libraries, or designing reusable APIs. Triggers on tasks involving compound components, render props, context providers, or component architecture. Includes React 19 API changes.
UI/UX design intelligence for web, mobile, and desktop. This skill should be used when designing, building, reviewing, or fixing interfaces, including pages, components, design systems, accessibility, interaction, responsive layout, typography, color, charts, and stack-specific UI implementation. Searchable local data: 80 searchable styles (51 active), 192 product palettes and reasoning profiles, 74 font pairings, 120 UX guidelines, 105 icons, 17 GSAP presets, 25 chart types, and 22 stacks.