create-toolset
Skill from EpicGames/unreal-engine-skills-for-claude-code-plugin
Install
npx skills add EpicGames/unreal-engine-skills-for-claude-code-plugin --skill create-toolset
Runs the open skills CLI and installs the skill for your agent (Claude Code, Codex, Cursor …). Alternatively copy the skill folder into .claude/skills/ or upload it in Claude.ai under Settings → Skills.
As a Claude Code plugin
/plugin marketplace add anthropics/claude-plugins-official
/plugin install unreal-engine-skills-for-claude-code@unreal-engine-skills-for-claude-code
This skill is part of the plugin “unreal-engine-skills-for-claude-code”. In Claude Code the plugin installs it together with the plugin’s other skills, commands and hooks.
What does the create-toolset skill do?
Description from the SKILL.md in the source repository.
Questions about create-toolset
What does the create-toolset skill do?
Use this skill when authoring or extending an Unreal Engine toolset, a class of static, AI-callable functions registered with `ToolsetRegistry` and exposed through the unreal-mcp server. Trigger when the user wants to add, expose, or register a new tool method, create a new toolset, or extend an existing one such as `BlueprintTools`, `StaticMeshTools`, `ObjectTools`, `LevelTools`, or `MaterialTools`. Concrete triggers: 'add a tool to X', 'expose this via MCP', 'register a function so Claude/the agent can call it', 'wire this into the toolset registry', 'create a new toolset for Y', 'add a Python toolset', 'make this AI-callable'; adding a `static` method to a `*Tools.cpp/.h/.py` file; editing files under a `Toolsets/` folder; designing tool parameters, return types, or struct schemas for a toolset. SKIP for: invoking existing tools at runtime (use unreal-mcp instead), authoring an Agent Skill (use unreal-skill), generic refactors that happen to touch a toolset file but don't add or redesign a tool, or unrelated uses of the word 'toolset'.
How do I install create-toolset?
In a terminal: npx skills add EpicGames/unreal-engine-skills-for-claude-code-plugin --skill create-toolset. The skills CLI asks which agents to install it for. In Claude.ai you can upload the skill folder as a ZIP under Settings → Skills.
Which agents can use create-toolset?
Skills use the open SKILL.md format, which Claude Code, Claude.ai, the Claude API, OpenAI Codex, Cursor, Gemini CLI and other agents support.
Is create-toolset safe to use?
Our automatic check found no risky patterns (piped shell scripts, hidden characters, secret access, prompt overrides). It is not a full audit – read the SKILL.md and any scripts before installing.
More skills from EpicGames/unreal-engine-skills-for-claude-code-plugin
Use this skill to perform actions inside an Unreal Engine project via a live-editor MCP connection.
Use this skill when creating, editing, or reviewing an Unreal Engine Agent Skill, a named bundle of instructions registered with the unreal-mcp server (distinct from Claude Code's harness skills under `.claude/skills/`).
Related skills in Agents & Workflows
Helps users discover and install agent skills when they ask questions like "how do I do X", "find a skill for X", "is there a skill that can...", or express interest in …
Configure this repo for the engineering skills: set up its issue tracker, triage label vocabulary, and domain doc layout. Run once before first use of the other engineering skills.
Teach the user a new skill or concept, within this workspace.
No description in the SKILL.md.
No description in the SKILL.md.
Ask which skill or flow fits your situation. A router over the skills in this repo.
No description in the SKILL.md.
Plan a huge chunk of work (more than one agent session can hold) as a shared map of decision tickets on your issue tracker, and resolve them one at a time until …