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manage-sprite-atlas

Skill from Unity-Technologies/unity-agent-plugin

DevOps & Cloud No risky patterns found curated pipeline

Install

npx skills add Unity-Technologies/unity-agent-plugin --skill manage-sprite-atlas

Runs the open skills CLI and installs the skill for your agent (Claude Code, Codex, Cursor …). Alternatively copy the skill folder into .claude/skills/ or upload it in Claude.ai under Settings → Skills.

As a Claude Code plugin

/plugin marketplace add anthropics/claude-plugins-official /plugin install unity@unity-agent-plugin

This skill is part of the plugin “unity”. In Claude Code the plugin installs it together with the plugin’s other skills, commands and hooks.

What does the manage-sprite-atlas skill do?

Manages SpriteAtlas assets through a prebuild pipeline, covering master and variant atlases, packing settings, and platform overrides. Use when asked to create or optimize sprite atlases.

Description from the SKILL.md in the source repository.

Questions about manage-sprite-atlas

What does the manage-sprite-atlas skill do?

Manages SpriteAtlas assets through a prebuild pipeline, covering master and variant atlases, packing settings, and platform overrides. Use when asked to create or optimize sprite atlases.

How do I install manage-sprite-atlas?

In a terminal: npx skills add Unity-Technologies/unity-agent-plugin --skill manage-sprite-atlas. The skills CLI asks which agents to install it for. In Claude.ai you can upload the skill folder as a ZIP under Settings → Skills.

Which agents can use manage-sprite-atlas?

Skills use the open SKILL.md format, which Claude Code, Claude.ai, the Claude API, OpenAI Codex, Cursor, Gemini CLI and other agents support.

Is manage-sprite-atlas safe to use?

Our automatic check found no risky patterns (piped shell scripts, hidden characters, secret access, prompt overrides). It is not a full audit – read the SKILL.md and any scripts before installing.

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