manage-sprite-atlas
Skill from Unity-Technologies/unity-agent-plugin
Install
npx skills add Unity-Technologies/unity-agent-plugin --skill manage-sprite-atlas
Runs the open skills CLI and installs the skill for your agent (Claude Code, Codex, Cursor …). Alternatively copy the skill folder into .claude/skills/ or upload it in Claude.ai under Settings → Skills.
As a Claude Code plugin
/plugin marketplace add anthropics/claude-plugins-official
/plugin install unity@unity-agent-plugin
This skill is part of the plugin “unity”. In Claude Code the plugin installs it together with the plugin’s other skills, commands and hooks.
What does the manage-sprite-atlas skill do?
Description from the SKILL.md in the source repository.
Questions about manage-sprite-atlas
What does the manage-sprite-atlas skill do?
Manages SpriteAtlas assets through a prebuild pipeline, covering master and variant atlases, packing settings, and platform overrides. Use when asked to create or optimize sprite atlases.
How do I install manage-sprite-atlas?
In a terminal: npx skills add Unity-Technologies/unity-agent-plugin --skill manage-sprite-atlas. The skills CLI asks which agents to install it for. In Claude.ai you can upload the skill folder as a ZIP under Settings → Skills.
Which agents can use manage-sprite-atlas?
Skills use the open SKILL.md format, which Claude Code, Claude.ai, the Claude API, OpenAI Codex, Cursor, Gemini CLI and other agents support.
Is manage-sprite-atlas safe to use?
Our automatic check found no risky patterns (piped shell scripts, hidden characters, secret access, prompt overrides). It is not a full audit – read the SKILL.md and any scripts before installing.
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