unity-pipeline
Skill from Unity-Technologies/unity-agent-plugin
Install
npx skills add Unity-Technologies/unity-agent-plugin --skill unity-pipeline
Runs the open skills CLI and installs the skill for your agent (Claude Code, Codex, Cursor …). Alternatively copy the skill folder into .claude/skills/ or upload it in Claude.ai under Settings → Skills.
As a Claude Code plugin
/plugin marketplace add anthropics/claude-plugins-official
/plugin install unity@unity-agent-plugin
This skill is part of the plugin “unity”. In Claude Code the plugin installs it together with the plugin’s other skills, commands and hooks.
What does the unity-pipeline skill do?
Description from the SKILL.md in the source repository.
Questions about unity-pipeline
What does the unity-pipeline skill do?
Control a Unity Editor or Player via the unity-pipeline package. Compile, run tests, eval, method-reload code, enter Play Mode, capture screenshots.
How do I install unity-pipeline?
In a terminal: npx skills add Unity-Technologies/unity-agent-plugin --skill unity-pipeline. The skills CLI asks which agents to install it for. In Claude.ai you can upload the skill folder as a ZIP under Settings → Skills.
Which agents can use unity-pipeline?
Skills use the open SKILL.md format, which Claude Code, Claude.ai, the Claude API, OpenAI Codex, Cursor, Gemini CLI and other agents support.
Is unity-pipeline safe to use?
Our automatic check found patterns worth a look (see “Check”). That is not proof of anything bad – read the SKILL.md and scripts before installing.
More skills from Unity-Technologies/unity-agent-plugin
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Generates and modifies Unity IMGUI editor code such as EditorWindows, custom Inspectors, PropertyDrawers, and OnGUI scripts. Use for IMGUI or OnGUI or maintaining existing IMGUI code.
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