AI tools for “ui”
692 results (tools & skills) · 152 ms · understood as category: Design
…and the `X-Val-Town-User` identity header. For building your own login flow inside a val, see the `oauth` skill…
…Editors, licenses, or projects, set up version control, build, test, edit scenes, run C#, or run any unity…
Plans, executes, and troubleshoots migration from the Built-in Render Pipeline to URP. Use when asked to convert a project, scene, material, or shader to URP, or to fix visuals broken by the change.
Optimizes Unity WebGL and WebGPU builds for smaller downloads, faster loading, and smoother browser performance. Use when asked to shrink a web build, speed up its load, or fix stutter, memory or battery problems in the…
…font assets, CJK font fallbacks, or TMP memory, build size, quality or performance, not about translating…
Understands, edits, and generates Unity uGUI Canvas hierarchies, RectTransforms, Layout Groups, and prefab UI. Use for requests involving Canvas, uGUI, RectTransform, or prefab UI files.
Guides real-time online multiplayer with Unity Multiplayer Services. Use when the user asks about network topology, hosting, matchmaking, or session-based play such as rooms, parties, and lobbies, not backend features.
Guides creating a new Unity project, from concept, platforms, and monetization to source control and packages. Use when the user asks to start a new game or prototype. Runs an opinionated paved path by default.
Routes Unity UI requests to the right framework skill (UI Toolkit, uGUI, or IMGUI) and answers UI comparison questions. Use for menus, HUDs, panels, or editor UI when the request doesn't name a framework. Consult before…
Use when building any val with a user interface — dashboards, web apps, landing pages, forms, admin tools, anything users see in a browser. Covers JSX/React conventions, Twind/Tailwind styling, React version pinning,…
Use when a val needs to require login with a Val Town account — gating routes behind authentication, identifying the current user, building user-specific dashboards. Covers std/oauth's `oauthMiddleware` and…
Use when building an HTTP val — a web endpoint, API route, webhook receiver, or any val that responds to HTTP requests. Covers the handler signature, Hono usage, the endpoint URL, CORS behavior, redirects, and Val…
…RSS, or any other third-party API. Covers the required workflow (fetch the Val Town guide, get credentials, test, store secrets) and the catalog of available…
Understands, edits, and generates Unity UI Toolkit UXML and USS with flex layouts. Use for requests involving UI Toolkit, UIElements, UIDocument, PanelSettings, custom elements, or UI runtime binding.
Generates and modifies Unity IMGUI editor code such as EditorWindows, custom Inspectors, PropertyDrawers, and OnGUI scripts. Use for IMGUI or OnGUI or maintaining existing IMGUI code.
Use when the user wants to persist a preference, skill, or knowledge. Use when it would aid future val development to store a memory of how best to build something.
…Val Town serves transpiled .ts/.tsx/.jsx modules with no build step, how the browser resolves their imports, and how to load third-party…
Use when building a val that runs on a schedule — periodic jobs, recurring tasks, polling, cron jobs, monitoring, alerting. Covers the interval handler signature, cron expressions, the UTC timezone constraint, and the…
Sets up Unity Localization, including locales, String and Asset Tables, and CJK fonts. Use when the user wants to add languages or translate UI text.
…or ad privacy setup, Android or iOS ad dependency build failures, or migrating from Unity Ads or IronSource…