Skills for “audio”
40 skills match · 390 ms · understood as category: Music & Audio
Transcribe a Slack voice message or audio attachment (M4A, MP3, OGG/Opus, WAV, WebM) on the local machine with ffmpeg and whisper.cpp, so the agent can act on what the user said. Use when a Slack message carries an…
Optimizes audio memory, CPU cost, and playback quality through import settings and mixer configuration. Use when asked to reduce audio memory or Audio Mixer CPU cost, change clip Load Types, sample rates or codecs, or…
Removes background noise and echo from speech in a video or audio file with Adobe Enhance Speech and returns the cleaned file — for videos, the cleaned speech is put back onto the original picture. Use for requests like…
Routes Audio Sources into existing Audio Mixer Groups, classifying each source by what it plays. Use when the user asks about cleaning up mixer assignments, routing audio through a mixer, or which group a sound belongs…
No description in the SKILL.md.
ALWAYS read this skill before generating spoken audio or calling audio_generate — a voiceover, narration, an ad read, a character line, or any script read aloud. Turns a script into speech — picks the model and voice,…
Lip-sync a face to a specific audio track on RunComfy via the `runcomfy` CLI. Routes across ByteDance OmniHuman (audio-driven full-body avatar from a portrait + audio), Sync Labs sync v2 / Pro (state-of-the-art mouth…
…than ElevenLabs Music). Four endpoints: ACE Step text-to-audio (the default), ACE Step 1.5 text-to-audio (50+ language lyrics, refined structured-lyric handling), ACE Step audio-inpaint (regenerate a time range…
…via the `runcomfy` CLI. Routes across ByteDance OmniHuman (audio-driven full-body avatar), Wan-AI Wan 2-7 (audio-driven mouth sync via `audio_url` on a portrait), HappyHorse 1.0 (Arena #1 t2v / i2v with in-pass audio),…
Generate images/videos/3D assets/audio via Higgsfield AI. Defaults: GPT Image 2.6 for images, animated GIFs and SVG, Seedance 2.5 for video, Nano Banana 2 for cartoon characters, Marketing Studio for ads, Seed Audio 1.0…
…built-in TTS). Also: OmniHuman, Fabric, PixVerse. Audio: Inworld TTS-2 (100+ languages, emotion steering for characters), ElevenLabs, Kokoro. Capabilities: audio-driven avatars, text-to-avatar, lipsync videos,…
…built-in TTS). Also: OmniHuman, Fabric, PixVerse. Audio: Inworld TTS-2 (100+ languages, emotion steering for characters), ElevenLabs, Kokoro. Capabilities: audio-driven avatars, text-to-avatar, lipsync videos,…
…built-in TTS). Also: OmniHuman, Fabric, PixVerse. Audio: Inworld TTS-2 (100+ languages, emotion steering for characters), ElevenLabs, Kokoro. Capabilities: audio-driven avatars, text-to-avatar, lipsync videos,…
…built-in TTS). Also: OmniHuman, Fabric, PixVerse. Audio: Inworld TTS-2 (100+ languages, emotion steering for characters), ElevenLabs, Kokoro. Capabilities: audio-driven avatars, text-to-avatar, lipsync videos,…
…built-in TTS). Also: OmniHuman, Fabric, PixVerse. Audio: Inworld TTS-2 (100+ languages, emotion steering for characters), ElevenLabs, Kokoro. Capabilities: audio-driven avatars, text-to-avatar, lipsync videos,…
…built-in TTS). Also: OmniHuman, Fabric, PixVerse. Audio: Inworld TTS-2 (100+ languages, emotion steering for characters), ElevenLabs, Kokoro. Capabilities: audio-driven avatars, text-to-avatar, lipsync videos,…
…catalog: HappyHorse 1.0 (Arena #1, native in-pass audio), Wan-AI Wan 2-7 (open weights, audio-driven lip-sync), ByteDance Seedance v2 / 1-5 / 1-0 (multi-modal cinematic), Kling 3.0 / 2-6, Google Veo 3-1,…
…catalog: HappyHorse 1.0 (Arena #1, native in-pass audio), Wan-AI Wan 2-7 (open weights, audio-driven lip-sync), ByteDance Seedance v2 / 1-5 / 1-0 (multi-modal cinematic), Kling 3.0 / 2-6, Google Veo 3-1,…
…lyrics, $0.0002–0.0003/s, ~27× cheaper), plus ACE Step audio-inpaint (regenerate a time range inside an existing track) and ACE Step audio-outpaint (extend a track before or after). Picks the right model for the…
…catalog. Picks HappyHorse 1.0 I2V (Arena #1, native audio, identity preservation) for general animations, Wan 2.7 with `audio_url` for custom-voiceover lip-sync, or Seedance 2.0 Pro for multi-modal animation…