Skills for “audio”
41 skills match · 353 ms · understood as category: Music & Audio
…looks - with HeyGen or free local tools, and mix placed audio. Also for footage that looks dark, flat or dull, or should be stylized or…
…built-in TTS). Also: OmniHuman, Fabric, PixVerse. Audio: Inworld TTS-2 (100+ languages, emotion steering for characters), ElevenLabs, Kokoro. Capabilities: audio-driven avatars, text-to-avatar, lipsync videos,…
…built-in TTS). Also: OmniHuman, Fabric, PixVerse. Audio: Inworld TTS-2 (100+ languages, emotion steering for characters), ElevenLabs, Kokoro. Capabilities: audio-driven avatars, text-to-avatar, lipsync videos,…
…built-in TTS). Also: OmniHuman, Fabric, PixVerse. Audio: Inworld TTS-2 (100+ languages, emotion steering for characters), ElevenLabs, Kokoro. Capabilities: audio-driven avatars, text-to-avatar, lipsync videos,…
…built-in TTS). Also: OmniHuman, Fabric, PixVerse. Audio: Inworld TTS-2 (100+ languages, emotion steering for characters), ElevenLabs, Kokoro. Capabilities: audio-driven avatars, text-to-avatar, lipsync videos,…
No description in the SKILL.md.
…built-in TTS). Also: OmniHuman, Fabric, PixVerse. Audio: Inworld TTS-2 (100+ languages, emotion steering for characters), ElevenLabs, Kokoro. Capabilities: audio-driven avatars, text-to-avatar, lipsync videos,…
…built-in TTS). Also: OmniHuman, Fabric, PixVerse. Audio: Inworld TTS-2 (100+ languages, emotion steering for characters), ElevenLabs, Kokoro. Capabilities: audio-driven avatars, text-to-avatar, lipsync videos,…
…lyrics, $0.0002–0.0003/s, ~27× cheaper), plus ACE Step audio-inpaint (regenerate a time range inside an existing track) and ACE Step audio-outpaint (extend a track before or after). Picks the right model for the…
…catalog: HappyHorse 1.0 (Arena #1, native in-pass audio), Wan-AI Wan 2-7 (open weights, audio-driven lip-sync), ByteDance Seedance v2 / 1-5 / 1-0 (multi-modal cinematic), Kling 3.0 / 2-6, Google Veo 3-1,…
…catalog. Picks HappyHorse 1.0 I2V (Arena #1, native audio, identity preservation) for general animations, Wan 2.7 with `audio_url` for custom-voiceover lip-sync, or Seedance 2.0 Pro for multi-modal animation…
…catalog. Picks HappyHorse 1.0 I2V (Arena #1, native audio, identity preservation) for general animations, Wan 2.7 with `audio_url` for custom-voiceover lip-sync, or Seedance 2.0 Pro for multi-modal animation…
…Wan 2.7's strengths (multi-reference conditioning, audio-driven lip-sync via `audio_url`, smoother transitions, prompt expansion), the duration / resolution / aspect-ratio schema, and when to route to…
…(multi-modal references — up to 9 images, 3 videos, 3 audio — synchronized in-pass audio with natural lip-sync, cinematic motion refinement), the 4–15s duration schema, and when to route to HappyHorse 1.0 / Wan…
…Video Arena, native 1080p with in-pass synchronized audio, multi-shot character consistency, 6-language prompt support), the duration / aspect-ratio / resolution schema, and when to route to Wan 2.7 / Seedance 2…
…multi-shot video model with native synchronized audio and consistent character identity across shots. This skill covers all six Kling 3.0 endpoints, spanning three rendering tiers (Standard, Pro, 4K) and two…
…catalog: HappyHorse 1.0 (Arena #1, native in-pass audio), Wan-AI Wan 2-7 (open weights, audio-driven lip-sync), ByteDance Seedance v2 / 1-5 / 1-0 (multi-modal cinematic), Kling 3.0 / 2-6, Google Veo 3-1,…
…via the `runcomfy` CLI. Routes across ByteDance OmniHuman (audio-driven full-body avatar), Wan-AI Wan 2-7 (audio-driven mouth sync via `audio_url` on a portrait), HappyHorse 1.0 (Arena #1 t2v / i2v with in-pass audio),…
…`runcomfy` CLI. Routes across community Wan 2-2 Animate (audio-driven character animation + identity swap), GPT Image 2 Edit (single-shot precise face swap on still images via reference composition), Nano Banana Edit…
…video onto a target character), community Wan 2-2 Animate (audio-driven character animation with pose conditioning), and Z-Image Turbo ControlNet LoRA (pose-conditioned image generation from an OpenPose / DWPose /…