AI tools for “ui”
692 results (tools & skills) · 145 ms · understood as category: Design
Generates and modifies Unity IMGUI editor code such as EditorWindows, custom Inspectors, PropertyDrawers, and OnGUI scripts. Use for IMGUI or OnGUI or maintaining existing IMGUI code.
Guides real-time online multiplayer with Unity Multiplayer Services. Use when the user asks about network topology, hosting, matchmaking, or session-based play such as rooms, parties, and lobbies, not backend features.
Optimizes Unity WebGL and WebGPU builds for smaller downloads, faster loading, and smoother browser performance. Use when asked to shrink a web build, speed up its load, or fix stutter, memory or battery problems in the…
…font assets, CJK font fallbacks, or TMP memory, build size, quality or performance, not about translating…
Guides creating a new Unity project, from concept, platforms, and monetization to source control and packages. Use when the user asks to start a new game or prototype. Runs an opinionated paved path by default.
Plans, executes, and troubleshoots migration from the Built-in Render Pipeline to URP. Use when asked to convert a project, scene, material, or shader to URP, or to fix visuals broken by the change.
Manages SpriteAtlas assets through a prebuild pipeline, covering master and variant atlases, packing settings, and platform overrides. Use when asked to create or optimize sprite atlases.
Sets up Unity Localization, including locales, String and Asset Tables, and CJK fonts. Use when the user wants to add languages or translate UI text.
…or ad privacy setup, Android or iOS ad dependency build failures, or migrating from Unity Ads or IronSource…
…a Unity game look and feel finished: art style, lighting, juice, sound, menus, saves and look scoring. Use when building a new game's first playable version, or when a game looks like programmer art, feels flat or…
Builds and operates a live game's backend with Unity Gaming Services. Make sure to use this skill when the user wants trusted server-side game logic, player progress, remote configuration, sign-in, achievements, battle…
Builds graph tools with Unity Graph Toolkit (GTK) on 6.6+, state machines on 6.7+, and importers for runtime assets. Use this skill for graph, node or state machine editors, or GraphView migrations. Not for Shader…
Sets up, diagnoses, and fixes pixel perfect 2D rendering with PixelPerfectCamera in URP or Built-in. Use when a retro-style or pixel art 2D game looks blurry, jittery, or misaligned. Not for HD 2D or high-resolution art.
UI5 development best practices and coding standards derived exclusively from official SAP UI5 guidelines. Use when writing UI5 applications to ensure modern, maintainable code following SAP standards. Covers: async…
UI5 table best practices for freestyle applications. Use when creating/troubleshooting any table: sap.m.Table (ResponsiveTable), sap.ui.table.Table (GridTable), TreeTable, SmartTable, or sap.ui.mdc.Table. Covers control…
UI5 smart controls (sap.ui.comp) best practices for OData V2 annotation-driven controls. Use when creating/troubleshooting SmartField, SmartForm, SmartFilterBar, SmartChart, SmartLink, SmartMultiInput, or SmartTable.…
…QUnit-specific constructs such as assert.async, nextUIUpdate, Core.applyChanges, sinon sandbox, asyncTest, or QUnit.module. Covers coding standards for OpenUI5/SAPUI5 unit test files: const/let over var, arrow…
This skill should be used in any OPA5 task - creating, modifying, extending, debugging, fixing or reviewing an integration test. Use when the user asks to "write an OPA5 test", "add an OPA5 journey", "fix the OPA5 test…
UI5 MDC (sap.ui.mdc) best practices for OData V4 delegate-based controls. Use when creating/troubleshooting MDC FilterBar, Chart, Field, FilterField, ValueHelp, Link, MultiValueField, or Table. Covers delegate pattern,…
MUST be loaded before any UI Integration Cards (also called UI5 Integration Cards) task — creating, modifying, validating, previewing, or reviewing a card, its `manifest.json`, its Configuration Editor…